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Stellaris apocalypse 2.0.2 codex
Stellaris apocalypse 2.0.2 codex













stellaris apocalypse 2.0.2 codex stellaris apocalypse 2.0.2 codex

The AI will not try to build a megastructure if it's already building or upgrading one.Experimental DX11 mode now supports Chinese, Polish and Russian.Added debug tooltips to the fleet view header and rename button.Fixed being unable to load 2.7.2 saves in 2.7.2 made after installing Necroids.Fixed an issue where loading would get stuck when trying to load a lot of mods.Fixed a nasty slow down when owning many many many planets and opening the planet view.Update trade routes every 7 days instead of every day.Moved the calculations for attack radius to threaded code instead of serial.

stellaris apocalypse 2.0.2 codex

The automation will no longer clear blockers before districts are blocked by them.Made checking for whether building a certain building would cause resource shortages and whether there were pops ready to take the job more reliable by shifting them to hardcoded checks.if you put an alloys foundry on a science sector, it will still know how to upgrade it (it will of course still favour research buildings). All sectors now know about all buildings, i.e.Closed vital gaps in sectors' knowledge concerning the likes of nonstandard planet (habitat etc) districts and bureaucracy buildings.Redid sector automation scripts and code with the following goals:.Added a define OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH that sets the minimum number that overcrowding must be for a planet's population to stop growing, set it to 5.Patch 2.8.1 was released on with the checksum dfce.















Stellaris apocalypse 2.0.2 codex